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\Squid Sculpt.

Zbrush sculpting – 2025.

Maya Icon Maya
ZBrush Icon ZBrush

Workflow.

For this piece, I worked from someone else’s concept art to sharpen my ZBrush skills. I chose it because the dynamic yet relatively simple body shapes made it an ideal practice subject. First, I blocked out the basic forms in Maya, then imported that model into ZBrush to refine the sculpt and bring out the details. I am currently in the process of retopo and texturing.

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The end.